jaypaul
05 Jun 2009, 09:24 AM
Hi Friends,
I've started one game project and there is, if the user presses a key multiple times the actions will be performed as many times as it registers, even though I disallow key presses during the time that the action is taking place.
For example, a move of 1 space can be carried out with a key press. While the character is moving, key presses are not allowed. However, if you just press the key 5 or 25 times, the character will just keep moving, once he's done with the first one.
What I need to do is clear the buffer of key presses after an action has taken place, so that the excess keys are not registered. I know the commands to do so in C++, but not in Java.
Your Answers'll be Helpful.
Thanks,
Paul
I've started one game project and there is, if the user presses a key multiple times the actions will be performed as many times as it registers, even though I disallow key presses during the time that the action is taking place.
For example, a move of 1 space can be carried out with a key press. While the character is moving, key presses are not allowed. However, if you just press the key 5 or 25 times, the character will just keep moving, once he's done with the first one.
What I need to do is clear the buffer of key presses after an action has taken place, so that the excess keys are not registered. I know the commands to do so in C++, but not in Java.
Your Answers'll be Helpful.
Thanks,
Paul